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9 capsules

Preserving Classic Games Through Hardware Repair and Media Backups

Preserving Classic Games Through Hardware Repair and Media Backups

Maintaining access to vintage games requires repairing and restoring original gaming hardware while creating exact digital backups of physical media like cartridges and discs. You will learn how to diagnose common hardware issues such as power jack faults, safely clean corrosion and contaminants, replace failing components, and image fragile game media to prevent data loss from degradation. Balancing authentic gameplay on original consoles with emulation ensures both preservation of cultural context and continued accessibility despite hardware obsolescence.

From original sources
Game preservation · 40 stops · ~80 min
Hollow Knight lore: Hallownest, the Pale King and the Radiance

Hollow Knight lore: Hallownest, the Pale King and the Radiance

A fan guide to Hollow Knight: the fallen kingdom of Hallownest, the Infection, the Pale King, the Radiance, the Vessels and Hornet, and how the Grimm Troupe and Godmaster expansions extend the story. It also covers the Nail, Soul and charms, how Team Cherry made the game, its releases and the sequel Silksong, and its reviews and sales.

Hollow knight · 26 stops · ~52 minUpdated Oct 31
Baldur's Gate 3 lore: the tadpole, the Absolute and the companions

Baldur's Gate 3 lore: the tadpole, the Absolute and the companions

A fan guide to Baldur's Gate 3: the Forgotten Realms setting, the mind flayer tadpole, the Absolute and the Emperor, and companions like Astarion, Shadowheart, Lae'zel and Karlach. It also covers the dice-driven Dungeons & Dragons gameplay, how Larian Studios made and released the game, and its reviews, sales and record-breaking awards.

Baldurs gate 3 · 26 stops · ~52 minUpdated Oct 31
The Witcher 3 lore: Geralt, Ciri and the Wild Hunt

The Witcher 3 lore: Geralt, Ciri and the Wild Hunt

A fan guide to The Witcher 3: Wild Hunt: who Geralt, Ciri, Yennefer and the Wild Hunt are, how the search across Velen, Novigrad and Skellige unfolds, and how the story can end. It also covers swords, signs and Gwent, how CD Projekt Red made the game, its expansions and remaster, and its reviews, sales and awards.

The witcher 3 · 30 stops · ~60 minUpdated Oct 31
Genshin Impact lore: Teyvat, the Archons and the Traveler

Genshin Impact lore: Teyvat, the Archons and the Traveler

A fan guide to Genshin Impact: who the Traveler, Paimon, the Archons and the Fatui are, how Visions, Gnoses and the seven elements work, and how the journey across the nations of Teyvat unfolds. It also covers how miHoYo developed the game, its gacha system, music and collaborations, and its reviews, controversies and commercial success.

Genshin impact · 27 stops · ~54 minUpdated Oct 31
Minecraft explained: worlds, mobs, Redstone and the Ender Dragon

Minecraft explained: worlds, mobs, Redstone and the Ender Dragon

A fan guide to how Minecraft works, from its block worlds, game modes and mobs to crafting, Redstone and the trip to the End. It also covers who made the game, its many editions and why it became such a big deal.

Minecraft · 32 stops · ~64 minUpdated Oct 31
Mastering Speedrun Optimization Through Glitches, Sequence Breaks, and Routing

Mastering Speedrun Optimization Through Glitches, Sequence Breaks, and Routing

Speedrunning demands precise exploitation of glitches and sequence breaks to minimize game completion times. Techniques such as the backwards long-jump to bypass Super Mario 64's endless stairs, the Ganondoor trick in Ocarina of Time to warp directly to the final boss, and the Saving Corruption Finish glitch in Pokémon Yellow demonstrate how players manipulate game mechanics and routing strategies. Understanding these methods enables players to develop optimized routes that leverage game memory manipulation, timing methods like IGT and RTA, and accepted glitch usage rules to achieve record-breaking runs.

From original sources
Speedrunning · 40 stops · ~80 min
Gaming Disorder: Control, Harm, and the Twelve-Month Standard

Gaming Disorder: Control, Harm, and the Twelve-Month Standard

Plenty of people worry their gaming is a problem, but the clinical bar is far higher than a busy week. This view holds that a gaming disorder means impaired control, gaming crowding out everything else, and continuing despite real harm for at least twelve months. Using that stricter standard separates genuinely harmful patterns from normal enthusiasm.

From original sources
Gaming disorder · 70 stops · ~140 min
Video Game Economics: Hardware Losses and Software Profits

Video Game Economics: Hardware Losses and Software Profits

Most people assume the profit is in the console on the shelf, but makers often sell that hardware at a loss or break-even. The real money comes from software licensing, digital sales, and add-ons like downloadable content and battle passes. Seeing this reframes how games are designed and monetized long before you hit buy.

From original sources
Game monetization · 75 stops · ~150 min